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[[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results | [[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results | ||
[[File:Dice- | [[File:Dice-Orange-Icon.png|40px]] Orange – Energy Success on a 5 or 6 reroll a 1 | ||
[[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit | [[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit |
Revision as of 17:54, 22 September 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Dice Labels
Standard Dice
White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice
Element / Specialty 6-Sided Dice
Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results
Orange – Energy Success on a 5 or 6 reroll a 1
Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit
Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.
Blue – Cold Dice Success on a 4, 5 or 6
Purple – Magic Dice Success on a 3, 4, 5 or 6
Black – Threat Dice – See Monster Table