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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Natures Gate== | ==Natures Gate== | ||
To summon a Natures Gate, one must have primarily concentrated on two factors–drawing your energy into creating a tangible two-way portal and picturing where exactly you'd like to go. Losing concentration on any one of these factors could cause being lost in limbo or seriously injuring oneself. The Natures Gate Monument serves as a portal that would open into a monument inside a specific tone, perfect for easier trips or quick getaways. However, one should note that summoning a gate could exhaust your reserves, so make sure that you have plenty of time to rest before opening up another portal. | |||
==Charge Use== | ==Charge Use== | ||
Opens a portal | Opens a two way portal from the casters location to the Natures Gate monument in town. Useable for one trip to town and back, then it closses. | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Conjuration]] | [[Category:Conjuration]] |
Latest revision as of 16:22, 15 October 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Natures Gate
To summon a Natures Gate, one must have primarily concentrated on two factors–drawing your energy into creating a tangible two-way portal and picturing where exactly you'd like to go. Losing concentration on any one of these factors could cause being lost in limbo or seriously injuring oneself. The Natures Gate Monument serves as a portal that would open into a monument inside a specific tone, perfect for easier trips or quick getaways. However, one should note that summoning a gate could exhaust your reserves, so make sure that you have plenty of time to rest before opening up another portal.
Charge Use
Opens a two way portal from the casters location to the Natures Gate monument in town. Useable for one trip to town and back, then it closses.