Suggestion: Difference between revisions
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==Suggestion== | ==Suggestion== | ||
One can only conjure a suggestion when they are completely calm. Concentration and intent are one of the two most valued prerequisites before casting this spell. Think of what your opponent wants to do and create another alternative that could either lessen their chances of succeeding in their attack or completely changing their mind. When done right, you can walk away from the battle completely unscathed or just slightly injured. However, there are consequences when done incorrectly. Not only could it increase the enemy’s ‘intent’, but it may even cause further injuries to your core. | |||
The best suggestion in casting the spell–take a deep breath, remove your fears, and ‘tell’ them what you want them to do. | |||
==Charge Use== | ==Charge Use== | ||
When an enemy used a [[Threat Dice]] may alter the result 1 value +/- | When an enemy used a [[Threat Dice]], Hero makes a [[Mind]] [[Skill Check]] may alter the result 1 value +/- for each success. | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Conjuration]] | [[Category:Conjuration]] |
Latest revision as of 16:22, 15 October 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Suggestion
One can only conjure a suggestion when they are completely calm. Concentration and intent are one of the two most valued prerequisites before casting this spell. Think of what your opponent wants to do and create another alternative that could either lessen their chances of succeeding in their attack or completely changing their mind. When done right, you can walk away from the battle completely unscathed or just slightly injured. However, there are consequences when done incorrectly. Not only could it increase the enemy’s ‘intent’, but it may even cause further injuries to your core.
The best suggestion in casting the spell–take a deep breath, remove your fears, and ‘tell’ them what you want them to do.
Charge Use
When an enemy used a Threat Dice, Hero makes a Mind Skill Check may alter the result 1 value +/- for each success.