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{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:ToDo}}
==Summon Elemental==
==Summon Elemental==
xxxxx
 
Summoning an elemental requires strength and concentration. Not only are you seeking to draw power to the elements around you, but you are transforming them into the vespid you so desire to summon. However, one should know that intent to summon a specific elemental vespid may not always go as planned. Sometimes, it depends on the caster's location and the vespid's response to the energy source.
 
However, summoning either of the six vespids will likely cause more trouble than intended. Fire vespids destroy anything in their path. Electric vespids can wave currents that could shock even an adult. Cold and acid vespids share a liking for human meat, while energy and magic vespids rely on the core around them. Summon them at your own risk.


==Charge Use==
==Charge Use==
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{| class="wikitable"
{| class="wikitable"
! Roll 1d6 !! Cold Prefix
! Roll 1d6 !! Elemental Summon
|-
|-
| '''1''' || Fire
| '''1''' || [[Fire Vespid]]
|-
|-
| '''2''' || Electric
| '''2''' || [[Electric Vespid]]
|-
|-
| '''3''' || Cold
| '''3''' || [[Cold Vespid]]
|-
|-
| '''4''' || Acid
| '''4''' || [[Acid Vespid]]
|-
|-
| '''5''' || Energy
| '''5''' || [[Energy Vespid]]
|-
|-
| '''6''' || Magic
| '''6''' || [[Magic Vespid]]
|}
|}


*Future: Make a Mind Skill Check to determine table of Elementals


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Conjuration]]
[[Category:Conjuration]]

Latest revision as of 15:32, 22 October 2021

Dicey Dangers, Core Rule Game by Joel Hills

Summon Elemental

Summoning an elemental requires strength and concentration. Not only are you seeking to draw power to the elements around you, but you are transforming them into the vespid you so desire to summon. However, one should know that intent to summon a specific elemental vespid may not always go as planned. Sometimes, it depends on the caster's location and the vespid's response to the energy source.

However, summoning either of the six vespids will likely cause more trouble than intended. Fire vespids destroy anything in their path. Electric vespids can wave currents that could shock even an adult. Cold and acid vespids share a liking for human meat, while energy and magic vespids rely on the core around them. Summon them at your own risk.

Charge Use

May Summon an Elemental to help you in this combat or action

Roll 1d6 Elemental Summon
1 Fire Vespid
2 Electric Vespid
3 Cold Vespid
4 Acid Vespid
5 Energy Vespid
6 Magic Vespid
  • Future: Make a Mind Skill Check to determine table of Elementals
CoreRuleIcon.png