Resuscitate: Difference between revisions
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==Resuscitate== | ==Resuscitate== | ||
Your magical items can be your Hail Mary pass, but none of them would be of any use to you if you couldn't utilize them at your most critical moments. The resuscitate enchantment spell could recharge your items in a span of seconds, depending on how much longer it could've taken to recharge on its own. However, the effectiveness of this enchantment spell wholly relies on the caster's strength and the item's resistance. The resuscitate enchantment spell can work wonders if done right, but it can also waste your time when you haven't mastered the spell as well as you've initially asusumed. | Your magical items can be your Hail Mary pass, but none of them would be of any use to you if you couldn't utilize them at your most critical moments. The resuscitate enchantment spell could recharge your items in a span of seconds, depending on how much longer it could've taken to recharge on its own. However, the effectiveness of this enchantment spell wholly relies on the caster's strength and the item's resistance. The resuscitate enchantment spell can work wonders if done right, but it can also waste your time when you haven't mastered the spell as well as you've initially asusumed. | ||
Revision as of 17:47, 16 November 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Resuscitate
Your magical items can be your Hail Mary pass, but none of them would be of any use to you if you couldn't utilize them at your most critical moments. The resuscitate enchantment spell could recharge your items in a span of seconds, depending on how much longer it could've taken to recharge on its own. However, the effectiveness of this enchantment spell wholly relies on the caster's strength and the item's resistance. The resuscitate enchantment spell can work wonders if done right, but it can also waste your time when you haven't mastered the spell as well as you've initially asusumed.
Charge Use
Hero makes a Luck Skill Check for each success add an addition charge to an Item up to its Max Charge limit.