Category:Material: Difference between revisions
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==Prefix Material== | |||
Certain items, such as weapons and armors, are vulnerable to determined conditions. Thus, they can become stronger or weaker based on the material modifier applied on them. You can apply some of these your own, but sometimes, choosing how strong your armament will be during the battle isn't up to you.{{Template:Core Rule Header}} | Certain items, such as weapons and armors, are vulnerable to determined conditions. Thus, they can become stronger or weaker based on the material modifier applied on them. You can apply some of these your own, but sometimes, choosing how strong your armament will be during the battle isn't up to you.{{Template:Core Rule Header}} | ||
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! Material Prefix | ! Material Prefix |
Revision as of 17:10, 21 November 2021
Prefix Material
Certain items, such as weapons and armors, are vulnerable to determined conditions. Thus, they can become stronger or weaker based on the material modifier applied on them. You can apply some of these your own, but sometimes, choosing how strong your armament will be during the battle isn't up to you.
Dicey Dangers, Core Rule | Game by Joel Hills |
Material Prefix | ||||
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Rare Material
Rare Material | ||||
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Precious Material
Precious Material | ||||
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