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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Sleeping== | ==Sleeping== | ||
When facing an unstoppable danger, perhaps the only thing that you can do is distract it. What better way to distract it than sending the monster to sleep? Its light snores would echo across the caverns as you end its fate. However, while the strength of the spell could illusion dozens of monsters around you, its strength and duration can only depend on the caster's experience. A beginner would not even be able to disorient one monster even when they tried, but an experienced mage would be able to bring a thousand to sleep in one go. In this spell, experience would be your best teacher. | |||
==Charge Use== | |||
Hero makes a [[Reflex]] [[Skill Check]] for every 2 successes rounded down caster may put that many monsters to sleep. | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Illusion]] | [[Category:Illusion]] |
Latest revision as of 06:45, 29 January 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Sleeping
When facing an unstoppable danger, perhaps the only thing that you can do is distract it. What better way to distract it than sending the monster to sleep? Its light snores would echo across the caverns as you end its fate. However, while the strength of the spell could illusion dozens of monsters around you, its strength and duration can only depend on the caster's experience. A beginner would not even be able to disorient one monster even when they tried, but an experienced mage would be able to bring a thousand to sleep in one go. In this spell, experience would be your best teacher.
Charge Use
Hero makes a Reflex Skill Check for every 2 successes rounded down caster may put that many monsters to sleep.