Hysteria: Difference between revisions
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==Hysteria== | ==Hysteria== | ||
==Use== | While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them. | ||
==Charge Use== | |||
Hero makes a [[Social]] [[Skill Check]] for every 2 successes rounded down caster may create Hyseria in a monsters mind causing it to flee. | |||
Latest revision as of 06:47, 29 January 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Hysteria
While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them.
Charge Use
Hero makes a Social Skill Check for every 2 successes rounded down caster may create Hyseria in a monsters mind causing it to flee.