Dragon Breath: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Core Rule Header}}
{{Template:Core Rule Header}}
{{Template:ToDo}}
==Dragon Breath==
==Dragon Breath==
xxxxx
Dragon breath may be the least invasive amongst the other spells, but it's one of the most destructive spells ever to be cast. When cast successfully, your salivary glands would manufacture chemicals that could injure and poison your opponents when exhaled, threatening your opponents' lives almost immediately. Depending on its strength, the gas can go from just disorienting your opponents to completely paralyzing them. However, with how precise this spell is, it has a 50% success rate, so make sure to use it only when need be.


==Charge Use==
==Charge Use==
Line 16: Line 15:
| '''3''' || Add 1 Threat Die to your Treat Pool
| '''3''' || Add 1 Threat Die to your Treat Pool
|-
|-
| '''4''' '''5''' '''6''' || add 2 [[File:Dice-Red-Icon.png|40px]] Red, [[File:Dice-Orage-Icon.png|40px]] Orange, [[File:Dice-Yellow-Icon.png|40px]] Yellow, [[File:Dice-Green-Icon.png|40px]] Green, or [[File:Dice-Blue-Icon.png|40px]] Blue to an Weapon Item for one attack
| '''4''' or '''5''' or '''6''' || add 2 [[File:Dice-Red-Icon.png|40px]] Red, [[File:Dice-Orage-Icon.png|40px]] Orange, [[File:Dice-Yellow-Icon.png|40px]] Yellow, [[File:Dice-Green-Icon.png|40px]] Green, or [[File:Dice-Blue-Icon.png|40px]] Blue to an Weapon Item for one attack
|}
|}



Latest revision as of 03:36, 21 March 2022

Dicey Dangers, Core Rule Game by Joel Hills

Dragon Breath

Dragon breath may be the least invasive amongst the other spells, but it's one of the most destructive spells ever to be cast. When cast successfully, your salivary glands would manufacture chemicals that could injure and poison your opponents when exhaled, threatening your opponents' lives almost immediately. Depending on its strength, the gas can go from just disorienting your opponents to completely paralyzing them. However, with how precise this spell is, it has a 50% success rate, so make sure to use it only when need be.

Charge Use

Hero makes a Reflex Skill Check for each success Use a Threat Dice, and Roll on the Table below

Threat Die Roll Result
1 Add 3 Threat Die to your Treat Pool
2 Add 2 Threat Die to your Treat Pool
3 Add 1 Threat Die to your Treat Pool
4 or 5 or 6 add 2 Dice-Red-Icon.png Red, Dice-Orage-Icon.png Orange, Dice-Yellow-Icon.png Yellow, Dice-Green-Icon.png Green, or Dice-Blue-Icon.png Blue to an Weapon Item for one attack
CoreRuleIcon.png