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==Standard Dice== | |||
[[File:Dice-White-Icon.png|40px]] White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice [[File:Dice-Black-Icon.png|40px]] | |||
==Element / Specialty 6-Sided Dice== | |||
[[File:Dice-Red-Icon.png|40px]] Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results | |||
[[File:Dice-Blue-Icon.png|40px]] Blue – Cold Dice Success on a 4, 5 or 6 | |||
[[File:Dice-Green-Icon.png|40px]] Green – Acid/Poison Dice Success reroll 3 & 4, otherwise remains as a fixed result for the remainder of the challenge. | |||
[[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit | |||
[[File:Dice-Orage-Icon.png|40px]] Orange – Energy Success on a 5 or 6 reroll on a 1 or 2 | |||
[[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6 | |||
[[File:Dice-Black-Icon.png|40px]] Black – Threat Dice – See Monster Table | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] |
Revision as of 00:42, 6 July 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Standard Dice
White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice
Element / Specialty 6-Sided Dice
Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results
Blue – Cold Dice Success on a 4, 5 or 6
Green – Acid/Poison Dice Success reroll 3 & 4, otherwise remains as a fixed result for the remainder of the challenge.
Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit
Orange – Energy Success on a 5 or 6 reroll on a 1 or 2
Purple – Magic Dice Success on a 3, 4, 5 or 6
Black – Threat Dice – See Monster Table