Dice: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
[[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit | [[File:Dice-Yellow-Icon.png|40px]] Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit | ||
[[File:Dice-Orage-Icon.png|40px]] Orange – Energy Success on a 5 or 6 reroll | [[File:Dice-Orage-Icon.png|40px]] Orange – Energy Success on a 5 or 6 reroll a 1 | ||
[[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6 | [[File:Dice-Purple-Icon.png|40px]] Purple – Magic Dice Success on a 3, 4, 5 or 6 |
Revision as of 06:03, 1 August 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Standard Dice
White – Standard 6-sided Dice Success on a 5 or 6, Rolls of 1 Create a Threat Dice
Element / Specialty 6-Sided Dice
Red – Fire Dice Success on a 5 or 6 on success roll another Red dice and add results
Blue – Cold Dice Success on a 4, 5 or 6
Green – Acid/Poison Dice Success on a 6, remains as a fixed result for the remainder of the challenge.
Yellow – Electric Success on Attack 5 or 6 ignores white defense die / Defense 5 or 6 adds a hit
Orange – Energy Success on a 5 or 6 reroll a 1
Purple – Magic Dice Success on a 3, 4, 5 or 6
Black – Threat Dice – See Monster Table