Waspkin Swashbuckler: Difference between revisions
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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Waspkin Swashbuckler== right|400px Fairy skeletons are somewhat annoying, especially if you find several of them in the same place. Since fairy magic is quite difficult to dispel, these entities are capable of flying and throwing small, explosive magic balls. Despite being agile, their bones are very fragile and easy to destroy.{{Template:Monster |Name = Fairy Skeleton |Health = 2 |Reaction =...") |
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{{Template:PRIM Header}} | {{Template:PRIM Header}} | ||
==Waspkin Swashbuckler== | ==Waspkin Swashbuckler== | ||
[[File:Waspkin Swashbuckler.jpg|right|400px]] | [[File:Waspkin Swashbuckler.jpg|right|400px]] | ||
The Waspkin swashbuckler, wielding both sword and stinger with remarkable agility, moves swiftly to defend the Waspkin nest against any threat. With precise strikes from their sword and the lethal potency of their stinger, they fend off intruders with calculated ferocity, ensuring the safety and security of their kin. Their movements are a seamless blend of finesse and strength, showcasing the formidable prowess of the Waspkin in combat. As guardians of the nest, they stand as stalwart protectors, ready to confront any adversary that dares to challenge their territory. | |||
|Name = | |||
|Health = | {{Template:Monster | ||
|Reaction = | |Name = Waspkin Swashbuckler | ||
|AttWhite = | |Health = 4 | ||
|Reaction = 0-2 [[Aggressive]], 3-5 [[Hostile]], 6+ [[Cautious]] | |||
|AttWhite = 2 +[[Cleave]] | |||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
Line 14: | Line 15: | ||
|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = | |AttThreat = Roll 1d6 on a 6 add +1 White attack die for the combat | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
Line 23: | Line 24: | ||
|DefPurple = 0 | |DefPurple = 0 | ||
|DefThreat = None | |DefThreat = None | ||
|Keyword = [[:Category: | |Keyword = [[:Category:Insect|Insect]] | ||
}} | }} | ||
==Leader== | ==Leader== | ||
If in a group of | If in a group of 5 or more Waspkin Swashbucklers and there isnt a [[Waspkin Queen]], Roll a d6 on a 4-6 Summon a [[Waspkin Queen]] | ||
{{Template:PRIM Footer}} | {{Template:PRIM Footer}} | ||
[[Category:Primordial Periodical]] | [[Category:Primordial Periodical]] | ||
[[Category: | [[Category:Insect]] | ||
Latest revision as of 14:29, 9 November 2024
Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Waspkin Swashbuckler
The Waspkin swashbuckler, wielding both sword and stinger with remarkable agility, moves swiftly to defend the Waspkin nest against any threat. With precise strikes from their sword and the lethal potency of their stinger, they fend off intruders with calculated ferocity, ensuring the safety and security of their kin. Their movements are a seamless blend of finesse and strength, showcasing the formidable prowess of the Waspkin in combat. As guardians of the nest, they stand as stalwart protectors, ready to confront any adversary that dares to challenge their territory.
Waspkin Swashbuckler | Health 4 | ||||||
Reaction | 0-2 Aggressive, 3-5 Hostile, 6+ Cautious | ||||||
Attack | 2 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
Threat: Roll 1d6 on a 6 add +1 White attack die for the combat | |||||||
Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
Threat: None | |||||||
Keyword | Insect |
Leader
If in a group of 5 or more Waspkin Swashbucklers and there isnt a Waspkin Queen, Roll a d6 on a 4-6 Summon a Waspkin Queen