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{{Template:CCVV Header}}
{{Template:CCVV Header}}
==Room 92==
=Vultures Vineyard's Ye Olde Curiosity Shop=
[[File:Time-Icon.png|40px]] Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such.


==Event==
Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone.


Make a Mind(1).
*'''Success:''' A detail sticks with you, a limp, a flash of color, something worth remembering.
*'''Failure:''' Just a shadow, and the moment's gone.
==Local Gathering==
Roll x times on this table ignoring duplicates
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
|-
| '''1 - 4''' || [[Hettie Pocketwhistle|<span style="color:#A6932B">'''Hettie Pocketwhistle</span>]]
|-
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|-
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|}
==Travel Locations==
*West to the '''[[CCVV-0093|Dining Room]]'''
*East to the '''[[CCVV-0090|Reception Desk]]'''


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__

Latest revision as of 14:51, 4 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard's Ye Olde Curiosity Shop

Time-Icon.png Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such.

Event

Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone.

Make a Mind(1).

  • Success: A detail sticks with you, a limp, a flash of color, something worth remembering.
  • Failure: Just a shadow, and the moment's gone.

Local Gathering

Roll x times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 - 4 Hettie Pocketwhistle
5 Person
6 Person

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************