CCVV-0092: Difference between revisions
No edit summary |
No edit summary |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
=Vultures Vineyard's Ye Olde Curiosity Shop= | =Vultures Vineyard's Ye Olde Curiosity Shop= | ||
[[File:Time-Icon.png|40px]] | [[File:Time-Icon.png|40px]] Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such. | ||
==Event== | |||
Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone. | |||
Make a Mind(1). | |||
*'''Success:''' A detail sticks with you, a limp, a flash of color, something worth remembering. | |||
*'''Failure:''' Just a shadow, and the moment's gone. | |||
==Local Gathering== | ==Local Gathering== | ||
Roll x times on this table ignoring duplicates | Roll x times on this table ignoring duplicates | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! Townsfolk | ! Roll 1d6 !! Townsfolk | ||
|- | |- | ||
| '''1 | | '''1 - 4''' || [[Hettie Pocketwhistle|<span style="color:#A6932B">'''Hettie Pocketwhistle</span>]] | ||
|- | |- | ||
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | | '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | ||
| Line 24: | Line 23: | ||
==Travel Locations== | ==Travel Locations== | ||
*West '''[[CCVV-0093]]''' | *West to the '''[[CCVV-0093|Dining Room]]''' | ||
*East '''[[CCVV-0090|Reception Desk]]''' | *East to the '''[[CCVV-0090|Reception Desk]]''' | ||
{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV-Location]] | [[Category:CCVV-Location]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 14:51, 4 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Vultures Vineyard's Ye Olde Curiosity Shop
Ye Olde Curiosity Shop stretches out as a long hall leading toward the Dining Room, lined with treasures on both sides. Along the right wall, glass cases and cluttered shelves hold an ever-changing collection of trinkets and jewelry, each piece billed as one of a kind, a keepsake you won't find anywhere else. Along the left wall, tall windows look out onto the front porch entrance, letting in the comings and goings of every guest who arrives at the Lodge. Beneath the windows sit rows of antiques from the Lodge's earliest days, each with a little hand-lettered card swearing to its genuine history, if you believe the label. Whatever else waits deeper in the Lodge, this hallway makes it clear the building has history, real or sold as such.
Event
Roll 1d6 on a 6, a shape crosses the porch outside, glimpsed for just a moment through the big windows before it's gone.
Make a Mind(1).
- Success: A detail sticks with you, a limp, a flash of color, something worth remembering.
- Failure: Just a shadow, and the moment's gone.
Local Gathering
Roll x times on this table ignoring duplicates
| Roll 1d6 | Townsfolk |
|---|---|
| 1 - 4 | Hettie Pocketwhistle |
| 5 | Person |
| 6 | Person |
Travel Locations
- West to the Dining Room
- East to the Reception Desk
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |