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{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
==Room | =Vultures Vineyard Kitchen= | ||
[[File:Time-Icon.png|40px]] As you step into the kitchen, the walls are made of stone and adorned with copper pans of various shapes and sizes. The air is filled with the aroma of delicious food being prepared. The room is bustling with two or three cooks attending to the various pots on the stove and the ovens. | |||
Two large stoves dominate the cooking area, their fires never quite going out, and a long prep table runs down the center of the room, scarred and stained from years of chopping, kneading, and everything in between. The shelves are stocked with an array of plates, pots, and kitchen utensils, all made of iron and copper. In the back, past the noise and heat, sits the dish pit, and beside it a small pen holding a large pig who spends its days licking plates clean before they go back on the shelf. The kitchen is the heart of the lodge, where all the guests' meals are prepared with care and expertise. The small window in the upper middle area provides a glimpse of the outside world, a reminder that there's a whole vineyard beyond these stone walls. | |||
==Event== | |||
Roll 1d6 on a 6, the pen latch gives way and the dish-cleaning pig bolts straight through the kitchen, scattering pots and cooks alike. | |||
Make a Reflex(1). | |||
*'''Success:''' Caught before it reaches the Dining Room. | |||
*'''Failure:''' It's out the door, and someone's going to be annoyed about it later. | |||
==Conditional Action== | |||
A bolted cellar door sits in the back of the kitchen, past the dish pit. It stays locked unless Armondo's '''[[CCVV-2510|Help Armondo]]''' Quest has begun, at which point it opens onto the Wine Cellar (Level 1) permanently. | |||
==Local Gathering== | |||
Roll x times on this table ignoring duplicates | |||
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | |||
! Roll 1d6 !! Townsfolk | |||
|- | |||
| '''1''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | |||
|- | |||
| '''2''' || [[Armondo Darksteel|<span style="color:#A6932B">'''Armondo Darksteel</span>]] | |||
|- | |||
| '''3''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | |||
|- | |||
| '''4''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | |||
|- | |||
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | |||
|- | |||
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | |||
|} | |||
==Travel Locations== | ==Travel Locations== | ||
*West '''[[CCVV-0093]]''' | *West to the '''[[CCVV-0093|Dining Room]]''' | ||
{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV-Location]] | [[Category:CCVV-Location]] | ||
__NOTOC__ | |||
Latest revision as of 14:58, 4 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Vultures Vineyard Kitchen
As you step into the kitchen, the walls are made of stone and adorned with copper pans of various shapes and sizes. The air is filled with the aroma of delicious food being prepared. The room is bustling with two or three cooks attending to the various pots on the stove and the ovens.
Two large stoves dominate the cooking area, their fires never quite going out, and a long prep table runs down the center of the room, scarred and stained from years of chopping, kneading, and everything in between. The shelves are stocked with an array of plates, pots, and kitchen utensils, all made of iron and copper. In the back, past the noise and heat, sits the dish pit, and beside it a small pen holding a large pig who spends its days licking plates clean before they go back on the shelf. The kitchen is the heart of the lodge, where all the guests' meals are prepared with care and expertise. The small window in the upper middle area provides a glimpse of the outside world, a reminder that there's a whole vineyard beyond these stone walls.
Event
Roll 1d6 on a 6, the pen latch gives way and the dish-cleaning pig bolts straight through the kitchen, scattering pots and cooks alike.
Make a Reflex(1).
- Success: Caught before it reaches the Dining Room.
- Failure: It's out the door, and someone's going to be annoyed about it later.
Conditional Action
A bolted cellar door sits in the back of the kitchen, past the dish pit. It stays locked unless Armondo's Help Armondo Quest has begun, at which point it opens onto the Wine Cellar (Level 1) permanently.
Local Gathering
Roll x times on this table ignoring duplicates
| Roll 1d6 | Townsfolk |
|---|---|
| 1 | Person |
| 2 | Armondo Darksteel |
| 3 | Person |
| 4 | Person |
| 5 | Person |
| 6 | Person |
Travel Locations
- West to the Dining Room
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |