CCVV-0073: Difference between revisions
No edit summary |
No edit summary |
||
| (7 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
= | =Arcanium Tower= | ||
[[File:Time-Icon.png|40px]] | [[File:Time-Icon.png|40px]] Arcanium Tower rises just off the Dusty Road, a narrow column of old stone that looks like it was built for someone who wanted to be left alone. The door is heavy oak, carved with symbols nobody in town claims to be able to read, and it opens onto a single circular room stacked floor to ceiling with books: history, theory, the kind of potion recipes most Alchemists only ever hear about secondhand. A chandelier burns without oil or flame, casting a steady light over desks crowded with half-finished notes and quills gone dry mid-sentence. | ||
Not everything on the shelves is a book. One row holds jars and vials, wings, eyes, small bones, things that were clearly once part of something living and clearly aren't anymore. Nobody who visits asks what they're for twice. | |||
The tower's real centerpiece sits apart from all of it, on a shelf of its own: a statue of a six-fingered hand, scaled like something reptilian, each claw tapered to a point that still looks sharp. It doesn't belong with the books. It doesn't belong anywhere, really, and everyone who sees it seems to feel that at the same time. | |||
==Event== | |||
Roll 1d6 on a 6, One of the shelved jars shifts, just slightly, all on its own, and settles again before you can be sure you saw it move. Nothing else in the room so much as stirs. | |||
==Local Gathering== | ==Local Gathering== | ||
Roll | Roll 1 time on this table | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! Townsfolk | ! Roll 1d6 !! Townsfolk | ||
|- | |- | ||
| '''1''' | | '''1''' - '''6''' || [[Thaddeus Vellum|<span style="color:#A6932B">'''Thaddeus Vellum</span>]] Arcanium Tower | ||
|} | |} | ||
==Travel Locations== | ==Travel Locations== | ||
*East '''[[CCVV-0088]]''' | *East to the '''[[CCVV-0088|Dusty Road]]''' | ||
==Conditional Actions== | |||
* Examine the [[Hexfinger Relic]] | |||
* Put a [[Ring]] on the [[CCVV-1202|Hexfinger Relic]] | |||
* Examine the [[Enhanced Hexfinger Relic]] | |||
{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV-Location]] | [[Category:CCVV-Location]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 14:46, 10 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Arcanium Tower
Arcanium Tower rises just off the Dusty Road, a narrow column of old stone that looks like it was built for someone who wanted to be left alone. The door is heavy oak, carved with symbols nobody in town claims to be able to read, and it opens onto a single circular room stacked floor to ceiling with books: history, theory, the kind of potion recipes most Alchemists only ever hear about secondhand. A chandelier burns without oil or flame, casting a steady light over desks crowded with half-finished notes and quills gone dry mid-sentence.
Not everything on the shelves is a book. One row holds jars and vials, wings, eyes, small bones, things that were clearly once part of something living and clearly aren't anymore. Nobody who visits asks what they're for twice.
The tower's real centerpiece sits apart from all of it, on a shelf of its own: a statue of a six-fingered hand, scaled like something reptilian, each claw tapered to a point that still looks sharp. It doesn't belong with the books. It doesn't belong anywhere, really, and everyone who sees it seems to feel that at the same time.
Event
Roll 1d6 on a 6, One of the shelved jars shifts, just slightly, all on its own, and settles again before you can be sure you saw it move. Nothing else in the room so much as stirs.
Local Gathering
Roll 1 time on this table
| Roll 1d6 | Townsfolk |
|---|---|
| 1 - 6 | Thaddeus Vellum Arcanium Tower |
Travel Locations
- East to the Dusty Road
Conditional Actions
- Examine the Hexfinger Relic
- Put a Ring on the Hexfinger Relic
- Examine the Enhanced Hexfinger Relic
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |