CCVV-0096: Difference between revisions

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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vultures Vineyard Common Room=
=Vultures Vineyard Bar=
[[File:Time-Icon.png|40px]] The Vultures Vineyard Common Room is a wide, welcoming space filled with mismatched chairs pulled into loose clusters, the kind of room where guests and locals alike drift in just to sit and talk. A shelf runs the entire way around the room above the doorways, crowded with knick-knacks and mementos collecting the Lodge's history. Near the window stands a life-size stone griffin, carved in a startlingly lifelike attack stance, wings half-spread and talons bared, as if caught mid-strike. Whoever carved it clearly had a real griffin in front of them to work from.
[[File:Time-Icon.png|40px]] The Vultures Vineyard Bar is a dimly lit space that smells of spilled ale and old wood smoke, a long bar counter running the length of the room. Behind it, rows of barrels and shelves crowd together, filled with a variety of liquor bottles collected over the years. The low murmur of conversation and the occasional creak of a settling bench fill the room, punctuated by the clink of glasses set down a little too hard.
 
A mid-sized corkboard hangs on one wall, layered thick with notices old and new: a faded wanted poster for a bandit who was probably caught years ago, a hand-scrawled note about a missing goat with a reward offered in coin, and a flyer advertising a traveling merchant's next visit, the date long since passed. Nobody's bothered to take any of it down.
 
A few wooden benches are scattered around the room where guests can sit and enjoy a drink. Above the bar counter, mounted on the wall in a place of obvious pride, hangs an ancient double-bladed axe, its edge dulled with age but somehow still catching the light strangely whenever a lantern passes near it. Nobody working here seems to remember exactly where it came from, only that it's always been there. Overall, the Vultures Vineyard Bar provides a cozy, well-worn atmosphere for guests to relax and indulge in a drink or two.


==Event==
==Event==
Roll 1d6 on a 6, wedged in a crack near the griffin's wing, something small and dark flutters slightly in a draft that shouldn't exist indoors.
Roll 1d6.
*'''On a 5:''' A stranger sits hunched at the bar, two drinks already poured, one for himself and one for whoever's willing to join him. Turn to [[Stanton Creed]].
*'''On a 6:''' The axe above the counter seems to shift in the corner of your eye, and a voice speaks, one only you can hear. Turn to [[CCVV-1210|Whispering Axe]].


Make a Mind(1).
Depending on how these events play out, they may not happen again.
*'''Success:''' A closer look confirms it, unmistakably a real feather, tucked into an otherwise solid statue.
*'''Failure:''' Too high up to reach. Whatever it is stays a mystery for now.


==Local Gathering==
==Local Gathering==
Roll 2 times on this table ignoring duplicates
Roll 3 times on this table ignoring duplicates
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-
| '''1''' || Nobody Here
| '''1''' || [[Grog Trebonk|<span style="color:#A6932B">'''Grog Trebonk</span>]]
|-
|-
| '''2''' || [[Daphne Brightledger|<span style="color:#A6932B">'''Daphne Brightledger</span>]]
| '''2''' || [[Cydney 'The Boar' Trixter|<span style="color:#A6932B">'''Cydney 'The Boar' Trixter</span>]]
|-
|-
| '''3''' || [[Barnaby Brightoath|<span style="color:#A6932B">'''Barnaby Brightoath</span>]]
| '''3''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|-
|-
| '''4''' || [[Pan Woodsheart|<span style="color:#A6932B">'''Pan Woodsheart</span>]]
| '''4''' || [[Armondo Darksteel|<span style="color:#A6932B">'''Armondo Darksteel</span>]]
|-
|-
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|-
|-
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''6''' || [[Barnaby Brightoath|<span style="color:#A6932B">'''Barnaby Brightoath</span>]]
|}
|}


==Travel Locations==
==Travel Locations==
*North to the '''[[CCVV-0096|Bar]]'''
*North to the '''[[CCVV-0097|Ballroom]]'''
*West to the '''[[CCVV-0090|Reception Desk]]'''
*South to the '''[[CCVV-0095|Common Room]]'''
 


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__
__NOTOC__

Latest revision as of 17:54, 11 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard Bar

Time-Icon.png The Vultures Vineyard Bar is a dimly lit space that smells of spilled ale and old wood smoke, a long bar counter running the length of the room. Behind it, rows of barrels and shelves crowd together, filled with a variety of liquor bottles collected over the years. The low murmur of conversation and the occasional creak of a settling bench fill the room, punctuated by the clink of glasses set down a little too hard.

A mid-sized corkboard hangs on one wall, layered thick with notices old and new: a faded wanted poster for a bandit who was probably caught years ago, a hand-scrawled note about a missing goat with a reward offered in coin, and a flyer advertising a traveling merchant's next visit, the date long since passed. Nobody's bothered to take any of it down.

A few wooden benches are scattered around the room where guests can sit and enjoy a drink. Above the bar counter, mounted on the wall in a place of obvious pride, hangs an ancient double-bladed axe, its edge dulled with age but somehow still catching the light strangely whenever a lantern passes near it. Nobody working here seems to remember exactly where it came from, only that it's always been there. Overall, the Vultures Vineyard Bar provides a cozy, well-worn atmosphere for guests to relax and indulge in a drink or two.

Event

Roll 1d6.

  • On a 5: A stranger sits hunched at the bar, two drinks already poured, one for himself and one for whoever's willing to join him. Turn to Stanton Creed.
  • On a 6: The axe above the counter seems to shift in the corner of your eye, and a voice speaks, one only you can hear. Turn to Whispering Axe.

Depending on how these events play out, they may not happen again.

Local Gathering

Roll 3 times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Grog Trebonk
2 Cydney 'The Boar' Trixter
3 Person
4 Armondo Darksteel
5 Person
6 Barnaby Brightoath

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************