Fairy Skeleton: Difference between revisions
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==Fairy Skeleton== | ==Fairy Skeleton== | ||
Fairy skeletons | [[File:DALL·E 2022-08-14 09.55.32 - fairy skeleton.jpg|right|400px]] | ||
Fairy skeletons drift through the dark on magic alone, no muscle or sinew to explain how bones this delicate stay upright, let alone airborne. Wisps of fading fairy light still cling to their joints, the last stubborn traces of whatever spell first knit them together. They rarely travel alone, and when several cluster in one place the air itself seems to hum with unspent magic. | |||
What makes them dangerous isn't their strength, they have almost none, but the small, sparking orbs of magic they hurl from a distance before a Hero ever gets close. A solid hit is usually all it takes to end one; the trouble is getting that hit in before they cast. | |||
{{Template:Monster | |||
|Name = Fairy Skeleton | |Name = Fairy Skeleton | ||
|Health = 2 | |Health = 2 | ||
|Reaction = | |Reaction = [[:Category:Fairy|Fairy]] +2, 0-2 [[Aggressive]], 3-4 [[Hostile]], 5+ [[Cautious]] | ||
|AttWhite = 1 | |AttWhite = 1 +[[Cleave]] | ||
|AttRed = 0 | |AttRed = 0 | ||
|AttOrange = 0 | |AttOrange = 0 | ||
| Line 12: | Line 17: | ||
|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 0 | |AttPurple = 0 | ||
|AttThreat = | |AttThreat = Roll 1d6: On a 6 Cast [[Fireballs]] with Mind Skill 1 | ||
|DefWhite = 1 | |DefWhite = 1 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
|DefOrange = 0 | |DefOrange = 0 | ||
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|Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | |Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]] | ||
}} | }} | ||
==Leader== | |||
If in a group of 3 or more one of the Fairy Skeletons has a Fairy Trait, Roll on this table to determine what it is [[HERO-103|<span style="color:#A6932B">'''Fairy Trait</span>]] | |||
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[[Category:Summon]] | [[Category:Summon]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Fairy]] | |||
Latest revision as of 15:08, 12 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Fairy Skeleton
Fairy skeletons drift through the dark on magic alone, no muscle or sinew to explain how bones this delicate stay upright, let alone airborne. Wisps of fading fairy light still cling to their joints, the last stubborn traces of whatever spell first knit them together. They rarely travel alone, and when several cluster in one place the air itself seems to hum with unspent magic.
What makes them dangerous isn't their strength, they have almost none, but the small, sparking orbs of magic they hurl from a distance before a Hero ever gets close. A solid hit is usually all it takes to end one; the trouble is getting that hit in before they cast.
| Fairy Skeleton | Health 2 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | Fairy +2, 0-2 Aggressive, 3-4 Hostile, 5+ Cautious | ||||||
| Attack | 1 +Cleave | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat Roll 1d6: On a 6 Cast Fireballs with Mind Skill 1 | |||||||
| Defence | 1 +Brace | 0 | 0 | 0 | 0 | 0 | 0 |
| Threat None | |||||||
| Keywords | Summon, Undead | ||||||
Leader
If in a group of 3 or more one of the Fairy Skeletons has a Fairy Trait, Roll on this table to determine what it is Fairy Trait