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==Fairy Skeleton==
==Fairy Skeleton==
[[File:DALL·E 2022-08-14 09.55.32 - fairy skeleton.jpg|right|400px]]
[[File:DALL·E 2022-08-14 09.55.32 - fairy skeleton.jpg|right|400px]]
Fairy skeletons are somewhat annoying, especially if you find several of them in the same place. Since fairy magic is quite difficult to dispel, these entities are capable of flying and throwing small, explosive magic balls. Despite being agile, their bones are very fragile and easy to destroy.{{Template:Monster
Fairy skeletons drift through the dark on magic alone, no muscle or sinew to explain how bones this delicate stay upright, let alone airborne. Wisps of fading fairy light still cling to their joints, the last stubborn traces of whatever spell first knit them together. They rarely travel alone, and when several cluster in one place the air itself seems to hum with unspent magic.
 
What makes them dangerous isn't their strength, they have almost none, but the small, sparking orbs of magic they hurl from a distance before a Hero ever gets close. A solid hit is usually all it takes to end one; the trouble is getting that hit in before they cast.
 
{{Template:Monster
|Name = Fairy Skeleton
|Name = Fairy Skeleton
|Health = 2
|Health = 2
|Reaction = None
|Reaction = [[:Category:Fairy|Fairy]] +2, 0-2 [[Aggressive]],  3-4 [[Hostile]], 5+ [[Cautious]]
|AttWhite  = 1
|AttWhite  = 1 +[[Cleave]]
|AttRed    = 0
|AttRed    = 0
|AttOrange = 0
|AttOrange = 0
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|AttBlue  = 0
|AttBlue  = 0
|AttPurple = 0
|AttPurple = 0
|AttThreat = None
|AttThreat = Roll 1d6: On a 6 Cast [[Fireballs]] with Mind Skill 1
|DefWhite  = 1
|DefWhite  = 1 +[[Brace]]
|DefRed    = 0
|DefRed    = 0
|DefOrange = 0
|DefOrange = 0
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|Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]]
|Keyword = [[:Category:Summon|Summon]], [[:Category:Undead|Undead]]
}}
}}
==Leader==
If in a group of 3 or more one of the Fairy Skeletons has a Fairy Trait, Roll on this table to determine what it is [[HERO-103|<span style="color:#A6932B">'''Fairy Trait</span>]]


{{Template:PRIM Footer}}
{{Template:PRIM Footer}}
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[[Category:Summon]]
[[Category:Summon]]
[[Category:Undead]]
[[Category:Undead]]
[[Category:Fairy]]

Latest revision as of 15:08, 12 July 2026

Dicey Dangers, Primordial Periodical Game by Joel Hills

Fairy Skeleton

DALL·E 2022-08-14 09.55.32 - fairy skeleton.jpg

Fairy skeletons drift through the dark on magic alone, no muscle or sinew to explain how bones this delicate stay upright, let alone airborne. Wisps of fading fairy light still cling to their joints, the last stubborn traces of whatever spell first knit them together. They rarely travel alone, and when several cluster in one place the air itself seems to hum with unspent magic.

What makes them dangerous isn't their strength, they have almost none, but the small, sparking orbs of magic they hurl from a distance before a Hero ever gets close. A solid hit is usually all it takes to end one; the trouble is getting that hit in before they cast.

Fairy Skeleton Health 2
Reaction Fairy +2, 0-2 Aggressive, 3-4 Hostile, 5+ Cautious
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 1 +Cleave 0 0 0 0 0 0
Threat Roll 1d6: On a 6 Cast Fireballs with Mind Skill 1
Defence 1 +Brace 0 0 0 0 0 0
Threat None
Keywords Summon, Undead

Leader

If in a group of 3 or more one of the Fairy Skeletons has a Fairy Trait, Roll on this table to determine what it is Fairy Trait

Primordial-Icon.png