CCVV-0041: Difference between revisions

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==Event==
==Event==
For every corner you walk through in this room, make a [[Reflex]](1) or [[Luck]](2) skill test. For each failed skill check defend against [[File:Dice-White-Icon.png|40px]][[File:Dice-White-Icon.png|40px]]
For every corner you walk through in this room, make a [[Reflex]](1) or [[Luck]](2) skill test. For each failed skill check defend against [[File:Dice-White-Icon.png|40px]][[File:Dice-White-Icon.png|40px]]
==Conditional Actions==
{{Template:KeywordCheck|Keyword=Nimble|Action=see|Target=CCVV-5063}}


{{Template:Rat Nest Encounter Table}}
{{Template:Rat Nest Encounter Table}}
{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]

Latest revision as of 14:37, 4 September 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills
CCVV-0041.png

Room 41 Ratling Twisted Hallway

Time-Icon.png Ratling have filled the halls with debris and rubble and many traps in these twisted halls.

There's no straight line through this stretch, the corridor doubles back on itself twice before it goes anywhere useful, and every turn hides another rigged surprise. Whoever built it knew the layout would slow down anyone who didn't.

Event

For every corner you walk through in this room, make a Reflex(1) or Luck(2) skill test. For each failed skill check defend against Dice-White-Icon.pngDice-White-Icon.png

Conditional Actions

If you have the Nimble Keyword then see LINK

Rat Nest Encounter Table
Roll Encounter
2 Portal
3 Clue
4 Treasure
5 Uncommon Monster
6 Common Monster
7 Event
8 Common Monster
9 Special Event
10 Rare Monster
11 Stranger
12 Epic Monster
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************