Dragon Breath: Difference between revisions
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==Dragon Breath== | ==Dragon Breath== | ||
Dragon breath may be the least invasive amongst the other spells, but it's one of the most destructive spells ever to be cast. When cast successfully, your salivary glands would manufacture chemicals that could injure and poison your opponents when exhaled, threatening your opponents' lives almost immediately. Depending on its strength, the gas can go from just disorienting your opponents to completely paralyzing them. However, with how precise this spell is, it has a 50% success rate, so make sure to use it only when need be. | |||
==Use== | ==Charge Use== | ||
Hero makes a [[Reflex]] [[Skill Check]] for each success Use a Threat Dice, and Roll on the Table below | |||
{| class="wikitable" | |||
! Threat Die Roll !! Result | |||
|- | |||
| '''1''' || Add 3 Threat Die to your Treat Pool | |||
|- | |||
| '''2''' || Add 2 Threat Die to your Treat Pool | |||
|- | |||
| '''3''' || Add 1 Threat Die to your Treat Pool | |||
|- | |||
| '''4''' or '''5''' or '''6''' || add 2 [[File:Dice-Red-Icon.png|40px]] Red, [[File:Dice-Orage-Icon.png|40px]] Orange, [[File:Dice-Yellow-Icon.png|40px]] Yellow, [[File:Dice-Green-Icon.png|40px]] Green, or [[File:Dice-Blue-Icon.png|40px]] Blue to an Weapon Item for one attack | |||
|} | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category: | [[Category:Destruction]] |
Latest revision as of 03:36, 21 March 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Dragon Breath
Dragon breath may be the least invasive amongst the other spells, but it's one of the most destructive spells ever to be cast. When cast successfully, your salivary glands would manufacture chemicals that could injure and poison your opponents when exhaled, threatening your opponents' lives almost immediately. Depending on its strength, the gas can go from just disorienting your opponents to completely paralyzing them. However, with how precise this spell is, it has a 50% success rate, so make sure to use it only when need be.
Charge Use
Hero makes a Reflex Skill Check for each success Use a Threat Dice, and Roll on the Table below