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==Heroism==
==Heroism==
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There may be a time when our fears may get the better of us, where our hesitations would sound louder than our determination. However, there is no time for doubt in a hero's cause, especially when lives (or your life) are at stake. The spell of heroism may only affect you, but its effects would happen almost instantly. A shot of adrenaline would soar through your veins as you clench your fists. Suddenly, you feel like you could throw a thousand boulders at your enemy, or even cause an avalanche! The results may be as outlandish as this spell, but it will take a toll on you once it runs out. While the odds may be in your favor during the casting, it may go against you in the aftermath.
 
==Use==
Add 1d6 to a Primary Attribute for a single test.


==Charge Use==
Hero makes a [[Social]] [[Skill Check]] for each success add 1 to a Primary Attribute for a single test.


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[[Category:Alteration]]

Latest revision as of 16:04, 9 October 2021

Dicey Dangers, Core Rule Game by Joel Hills

Heroism

There may be a time when our fears may get the better of us, where our hesitations would sound louder than our determination. However, there is no time for doubt in a hero's cause, especially when lives (or your life) are at stake. The spell of heroism may only affect you, but its effects would happen almost instantly. A shot of adrenaline would soar through your veins as you clench your fists. Suddenly, you feel like you could throw a thousand boulders at your enemy, or even cause an avalanche! The results may be as outlandish as this spell, but it will take a toll on you once it runs out. While the odds may be in your favor during the casting, it may go against you in the aftermath.

Charge Use

Hero makes a Social Skill Check for each success add 1 to a Primary Attribute for a single test.

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