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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Dancing Swords== | ==Dancing Swords== | ||
The Dancing Swords is an aggressive spell that could summon a dozen scimitars to attack their opponent. While they appear as shadowy creations dancing in the skies, their blades are sharp enough to cut through a tree trunk. While very deadly, their combative prowess isn’t as precise as you might think. You may cast them in a certain direction, but they spare no one. When casting, one should be watchful of their surroundings, just in case their team could be one of the victims. | |||
==Charge Use== | |||
Hero makes a [[Mind]] [[Skill Check]] for each success create an Animated Scimitar to help with this combat or Action. | |||
{{Template:Scimitar}} | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Conjuration]] | [[Category:Conjuration]] |
Latest revision as of 16:22, 15 October 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Dancing Swords
The Dancing Swords is an aggressive spell that could summon a dozen scimitars to attack their opponent. While they appear as shadowy creations dancing in the skies, their blades are sharp enough to cut through a tree trunk. While very deadly, their combative prowess isn’t as precise as you might think. You may cast them in a certain direction, but they spare no one. When casting, one should be watchful of their surroundings, just in case their team could be one of the victims.
Charge Use
Hero makes a Mind Skill Check for each success create an Animated Scimitar to help with this combat or Action.
Scimitar | Att | 4 | One Hand |