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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Animate Dead== | ==Animate Dead== | ||
Sometimes, the dead can be your next best friend. | |||
Animating the dead requires two things–an inanimate object and a certain piece from the heritage you wish to bring back to life. It could be an artifact, a strand of hair, or even a drop of blood. Either way, these inanimate objects can take shape of the heritage you’ve decided to bring back. While they may not have the strength or the powers that are at par to when they were alive, they can provide extra arms when need be. | |||
However, beware of this spell. Animation also draws a little bit more from your core than you can imagine, which may make this spell your final move. So better plan your escape. | |||
==Charge Use== | ==Charge Use== | ||
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! Roll 1d6 !! Cold Prefix | ! Roll 1d6 !! Cold Prefix | ||
|- | |- | ||
| '''1''' || | | '''1''' || [[Dwarf Skeleton]] | ||
|- | |- | ||
| '''2''' || | | '''2''' || [[Elf Skeleton]] | ||
|- | |- | ||
| '''3''' || | | '''3''' || [[Fairy Skeleton]] | ||
|- | |- | ||
| '''4''' || | | '''4''' || [[Halfling Skeleton]] | ||
|- | |- | ||
| '''5''' || | | '''5''' || [[Human Skeleton]] | ||
|- | |- | ||
| '''6''' || | | '''6''' || [[Orc Sketelon]] | ||
|} | |} | ||
*Future: Make a Mind Skill Check to determine table of Undead | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Conjuration]] | [[Category:Conjuration]] |
Latest revision as of 15:58, 24 October 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Animate Dead
Sometimes, the dead can be your next best friend.
Animating the dead requires two things–an inanimate object and a certain piece from the heritage you wish to bring back to life. It could be an artifact, a strand of hair, or even a drop of blood. Either way, these inanimate objects can take shape of the heritage you’ve decided to bring back. While they may not have the strength or the powers that are at par to when they were alive, they can provide extra arms when need be.
However, beware of this spell. Animation also draws a little bit more from your core than you can imagine, which may make this spell your final move. So better plan your escape.
Charge Use
May Summon an Undead to help you in this combat or action
Roll 1d6 | Cold Prefix |
---|---|
1 | Dwarf Skeleton |
2 | Elf Skeleton |
3 | Fairy Skeleton |
4 | Halfling Skeleton |
5 | Human Skeleton |
6 | Orc Sketelon |
- Future: Make a Mind Skill Check to determine table of Undead