Category:Numismatics: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Template:Core Rule Header}} ==Numismatics== {{Template:Core Rule Footer}} {{Template:Game Master Category}} Category:Core Rule Category:Keyword Category:Heratige...") |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
==Numismatics== | ==Numismatics== | ||
While their parent would prefer to work in mines, halflings would rather see what their harvests would turn into. From thousands of silver coins to the bronze ones they see on the market, they’re motivated to collect them all. They aim to collect them all. In fact, they’d even waste a few hours a day trying to convince travelers to exchange with them, especially if they see a rarer coin than what they already own. Better watch what you promise them because they’re incredibly good smooth talkers. | |||
{{Template:Numismatics}} | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
Line 7: | Line 10: | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Keyword]] | [[Category:Keyword]] | ||
[[Category: | [[Category:Heritage Trait]] |
Latest revision as of 08:41, 21 September 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Numismatics
While their parent would prefer to work in mines, halflings would rather see what their harvests would turn into. From thousands of silver coins to the bronze ones they see on the market, they’re motivated to collect them all. They aim to collect them all. In fact, they’d even waste a few hours a day trying to convince travelers to exchange with them, especially if they see a rarer coin than what they already own. Better watch what you promise them because they’re incredibly good smooth talkers.
Token | - | - | Bag - 1 Use |
Has a Token collection, and pesters travelers to swap tokens with him. Once per adventure Roll properties for a Token
Any links Below this line are for Game Master only, Click at your own Risk |