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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Fireballs== | ==Fireballs== | ||
Fireballs are one of the most basic destruction spells, only because they really deal with just one element. However, sometimes the most basic spells require the most control. Make sure to know where you're aiming, for fire spreads. It's one of the most uncontrollable elements, so make sure to take advantage of your surroundings–not the other way around. With fire, you're also playing with your life. | |||
==Charge Use== | ==Charge Use== |
Latest revision as of 18:03, 16 November 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Fireballs
Fireballs are one of the most basic destruction spells, only because they really deal with just one element. However, sometimes the most basic spells require the most control. Make sure to know where you're aiming, for fire spreads. It's one of the most uncontrollable elements, so make sure to take advantage of your surroundings–not the other way around. With fire, you're also playing with your life.
Charge Use
Hero makes a Mind Skill Check Check the success and the table below add the Fire Prefix to a weapon for 1 Attack.
Mind Skill Check | Fire Prefix | ||||
---|---|---|---|---|---|
1 or 2 |
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3 or 4 |
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5 or 6 |
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7 or 8 |
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9 or 10 |
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11+ |
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