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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Koyous Eye== | ==Koyous Eye== | ||
Sometimes, the unknown is necessary. Sometimes, it can be a burden on heroes and warriors alike. No one wants to delve into the choice where they do not know the aftermath. The Koyous Eye may help remove the curtains that surround the darkness. When blessed with this eye, adventurers would be able to spot magical objects that may be of use to them in the future. While they may not be given most of the details, they would be able to utilize a magic detection link that could benefit them in the long-run. | |||
==Charge Use== | ==Charge Use== | ||
When giving a narrative choice, | When giving a narrative choice, Hero may use a charge to make a [[Mind]] [[Skill Check]] and count up the success follow the Magic Detection link. | ||
Latest revision as of 17:45, 16 November 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Koyous Eye
Sometimes, the unknown is necessary. Sometimes, it can be a burden on heroes and warriors alike. No one wants to delve into the choice where they do not know the aftermath. The Koyous Eye may help remove the curtains that surround the darkness. When blessed with this eye, adventurers would be able to spot magical objects that may be of use to them in the future. While they may not be given most of the details, they would be able to utilize a magic detection link that could benefit them in the long-run.
Charge Use
When giving a narrative choice, Hero may use a charge to make a Mind Skill Check and count up the success follow the Magic Detection link.