Category:Tactless: Difference between revisions
Jump to navigation
Jump to search
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Tactless== | ==Tactless== | ||
Blunt as a giant’s club, they talk like there is no tomorrow. And whatever they talk about, they almost always end up finding a way in putting a foot in their mouth by saying all the wrong things. They do not have any filter, only speaking whatever comes to mind. Despite efforts of trying to soften up their words, they ended up stepping on a few other toes along the way. They are definitely the best people at parties. In fact, most of them are generally uninvited. | |||
{{Template:Core Rule Footer}} | |||
{{Template:Game Master Category}} | {{Template:Game Master Category}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Keyword]] | [[Category:Keyword]] | ||
[[Category:Alignment Trait]] | [[Category:Alignment Trait]] |
Latest revision as of 05:52, 25 January 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Tactless
Blunt as a giant’s club, they talk like there is no tomorrow. And whatever they talk about, they almost always end up finding a way in putting a foot in their mouth by saying all the wrong things. They do not have any filter, only speaking whatever comes to mind. Despite efforts of trying to soften up their words, they ended up stepping on a few other toes along the way. They are definitely the best people at parties. In fact, most of them are generally uninvited.
Any links Below this line are for Game Master only, Click at your own Risk |