Time Stop: Difference between revisions
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==Time Stop== | |||
== | Years of research and development had resulted in the discovery of the time stopper spell–a spell that could ultimately stop monsters from noticing any threatening presence, at least for the time being. The spell caster could only cast this for a limited time and distance, and as such, must utilize their agility from any point of contact with the beast. Only the advanced mages have ever successfully casted the spell, and even they have trouble casting it due to the heart-stopping panic. Succeeding in the time stopper spell requires peace of mind and focus, two things that may be difficult in a face of a monster. | ||
==Use== | ==Use== | ||
Hero makes a [[Mind]] [[Skill Check]] for every 2 successes you may skip a Monsters activation turn. | |||
Latest revision as of 04:04, 1 July 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Time Stop
Years of research and development had resulted in the discovery of the time stopper spell–a spell that could ultimately stop monsters from noticing any threatening presence, at least for the time being. The spell caster could only cast this for a limited time and distance, and as such, must utilize their agility from any point of contact with the beast. Only the advanced mages have ever successfully casted the spell, and even they have trouble casting it due to the heart-stopping panic. Succeeding in the time stopper spell requires peace of mind and focus, two things that may be difficult in a face of a monster.
Use
Hero makes a Mind Skill Check for every 2 successes you may skip a Monsters activation turn.