Category:Lycanthropy: Difference between revisions
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==Lycanthropy== | ==Lycanthropy== | ||
Gain the | '''Lycanthropy''' is a Chronicle keyword. It marks a hero who carries the curse of the split -- a condition that places them between two natures simultaneously, neither fully one thing nor the other. | ||
A hero with Lycanthropy is not simply cursed. They are changed. The split between their original nature and the animal they carry does not resolve. It persists, deepens, and makes them visible to things that pay attention to the boundaries between states of being. | |||
===How to Gain Lycanthropy=== | |||
=== | Lycanthropy is gained through specific encounters and events defined in adventure content. It cannot be purchased, chosen at character creation, or transferred between heroes. | ||
The Lycanthropy keyword may have a stack count tracked alongside it. Some effects worsen as stacks increase. | |||
===Mechanical Effects=== | |||
Lycanthropy affects how certain encounters, locations, and beings respond to the hero. Content across all adventures can check for the Lycanthropy keyword and trigger alternate outcomes when it is present. | |||
At unexpected times a hero carrying this keyword may transform into a Were-Creature, losing all sense of self in the process. The specific triggers and outcomes are defined by the adventure content where Lycanthropy is relevant. | |||
===Removing Lycanthropy=== | |||
The spell [[Remove Curse]] is required to remove Lycanthropy. In addition to casting the spell, the [[Item]] used to cast it is also destroyed. | |||
===Lore=== | |||
The Invisible Ones have noted that lycanthropes exist in the same space they do: between states, never fully settled. This makes heroes carrying Lycanthropy unusually receptive to emotional influence. The Invisible Ones consider this interesting. Whether that attention is beneficial to the hero is a separate question. | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
__NOTOC__ | |||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category: | [[Category:Chronicle]] | ||
[[Category:Cursed]] | |||
Latest revision as of 11:10, 27 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
Lycanthropy
Lycanthropy is a Chronicle keyword. It marks a hero who carries the curse of the split -- a condition that places them between two natures simultaneously, neither fully one thing nor the other. A hero with Lycanthropy is not simply cursed. They are changed. The split between their original nature and the animal they carry does not resolve. It persists, deepens, and makes them visible to things that pay attention to the boundaries between states of being.
How to Gain Lycanthropy
Lycanthropy is gained through specific encounters and events defined in adventure content. It cannot be purchased, chosen at character creation, or transferred between heroes. The Lycanthropy keyword may have a stack count tracked alongside it. Some effects worsen as stacks increase.
Mechanical Effects
Lycanthropy affects how certain encounters, locations, and beings respond to the hero. Content across all adventures can check for the Lycanthropy keyword and trigger alternate outcomes when it is present. At unexpected times a hero carrying this keyword may transform into a Were-Creature, losing all sense of self in the process. The specific triggers and outcomes are defined by the adventure content where Lycanthropy is relevant.
Removing Lycanthropy
The spell Remove Curse is required to remove Lycanthropy. In addition to casting the spell, the Item used to cast it is also destroyed.
Lore
The Invisible Ones have noted that lycanthropes exist in the same space they do: between states, never fully settled. This makes heroes carrying Lycanthropy unusually receptive to emotional influence. The Invisible Ones consider this interesting. Whether that attention is beneficial to the hero is a separate question.