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{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
==Ratman Shrine to The | ==Ratman Shrine to The Invisible Ones== | ||
Deep in the Rat Nest, the Ratmen have built a shrine to the beings they call the Seven. At its center stands a stone circle of seven faceless silhouettes — each a different race, each a slightly different height — all facing inward toward a central point that contains nothing. The Ratmen believe the empty center is where the Seven watch from. | |||
A hero who carries the [[Lycanthropy]] keyword feels something when they enter this room. The emotional split within them — human and beast living in the same body — resonates with whatever presence lingers here. Roll 1d6. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Roll !! Result | ! Roll 1d6 !! Result | ||
|- | |- | ||
| '''1''' || | | '''1''' || The presence overwhelms you. You lose control entirely. [[CCVV-8602]] | ||
|- | |- | ||
| '''2''' || | | '''2''' || The shrine rejects you. A wave of heat passes through you with no visible source. [[CCVV-8603]] | ||
|- | |- | ||
| '''3''' || | | '''3''' || Something heavy settles over you. You carry it out of the room. [[CCVV-8604]] | ||
|- | |- | ||
| '''4''' || | | '''4''' || Something shifts. You leave the room feeling different than you entered. [[CCVV-8605]] | ||
|- | |- | ||
| '''5''' || Nothing | | '''5''' || Nothing happens. The seven silhouettes face inward as always, toward nothing. | ||
|- | |- | ||
| '''6''' || | | '''6''' || No matter where in the room you stand, the statue circle seems to be facing you. Then the book opens. [[CCVV-8606]] | ||
|} | |} | ||
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{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV | __NOTOC__ | ||
[[Category:CCVV]] | |||
[[Category:Lycanthropy]] | |||
Latest revision as of 03:12, 27 June 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Ratman Shrine to The Invisible Ones
Deep in the Rat Nest, the Ratmen have built a shrine to the beings they call the Seven. At its center stands a stone circle of seven faceless silhouettes — each a different race, each a slightly different height — all facing inward toward a central point that contains nothing. The Ratmen believe the empty center is where the Seven watch from.
A hero who carries the Lycanthropy keyword feels something when they enter this room. The emotional split within them — human and beast living in the same body — resonates with whatever presence lingers here. Roll 1d6.
| Roll 1d6 | Result |
|---|---|
| 1 | The presence overwhelms you. You lose control entirely. CCVV-8602 |
| 2 | The shrine rejects you. A wave of heat passes through you with no visible source. CCVV-8603 |
| 3 | Something heavy settles over you. You carry it out of the room. CCVV-8604 |
| 4 | Something shifts. You leave the room feeling different than you entered. CCVV-8605 |
| 5 | Nothing happens. The seven silhouettes face inward as always, toward nothing. |
| 6 | No matter where in the room you stand, the statue circle seems to be facing you. Then the book opens. CCVV-8606 |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |