Disease: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Disease== | ==Disease== | ||
A rotting sickness that corrupts the body from within. While a Hero has the Disease keyword, healing is less effective and the body slowly fails. | |||
* All healing effects restore '''half''' the normal amount (round down). | |||
* Each time a [[Time]] box is checked, lose 1 [[Health]]. | |||
* After each Health loss, make a '''Body(1)''' check. On a success, the Disease keyword is removed. | |||
===To Remove Disease=== | |||
* A successful '''Body(1)''' Resist Check after a Time-triggered Health loss. | |||
* The spell [[Remove Curse]]. | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Cursed]] | [[Category:Cursed]] | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
Latest revision as of 03:33, 19 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
Disease
A rotting sickness that corrupts the body from within. While a Hero has the Disease keyword, healing is less effective and the body slowly fails.
- All healing effects restore half the normal amount (round down).
- Each time a Time box is checked, lose 1 Health.
- After each Health loss, make a Body(1) check. On a success, the Disease keyword is removed.
To Remove Disease
- A successful Body(1) Resist Check after a Time-triggered Health loss.
- The spell Remove Curse.