Brace: Difference between revisions
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(Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Brace== Brace represents a calculated Defense bonus that bolsters the monster's ability to resist attacks from heavily offensive Heroes. The bonus is determined by taking half the number of the Hero's White Attack dice (rounded up). This mechanic allows the monster to adapt its defenses to counter the Hero's offensive strength, making it harder to land effective strikes. For example: If the Hero has...") |
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==Brace== | ==Brace== | ||
Brace represents a calculated Defense bonus that bolsters the monster's ability to resist attacks from heavily offensive Heroes. The bonus is determined by taking half the number of the Hero's White Attack dice (rounded up). This mechanic allows the monster to adapt its defenses to counter the Hero's offensive strength, making it harder to land effective strikes. | Brace represents a calculated Defense bonus that bolsters the monster's ability to resist attacks from heavily offensive Heroes. The bonus is determined by taking half the number of the Hero's White Attack dice (rounded up). This mechanic allows the monster to adapt its defenses to counter the Hero's offensive strength, making it harder to land effective strikes. |
Latest revision as of 14:24, 9 November 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Brace
Brace represents a calculated Defense bonus that bolsters the monster's ability to resist attacks from heavily offensive Heroes. The bonus is determined by taking half the number of the Hero's White Attack dice (rounded up). This mechanic allows the monster to adapt its defenses to counter the Hero's offensive strength, making it harder to land effective strikes.
For example: If the Hero has 5 White Attack dice, the Brace bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Defense bonus. This makes Brace a formidable ability for monsters when facing Heroes who rely on overwhelming attack power.