Cleave: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Cleave== | ==Cleave== | ||
Cleave represents a calculated Attack bonus that capitalizes on the Hero's defensive capabilities. The bonus is determined by taking half the number of the Hero's White Defense dice (rounded up). This mechanic allows the monster to strike with additional precision and power, turning the Hero's defensive strength into an offensive liability for them. | Cleave represents a calculated Attack bonus that capitalizes on the Hero's defensive capabilities. The bonus is determined by taking half the number of the Hero's White Defense dice (rounded up). This mechanic allows the monster to strike with additional precision and power, turning the Hero's defensive strength into an offensive liability for them. | ||
Line 9: | Line 8: | ||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Primordial Periodical]] |
Latest revision as of 14:24, 9 November 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Cleave
Cleave represents a calculated Attack bonus that capitalizes on the Hero's defensive capabilities. The bonus is determined by taking half the number of the Hero's White Defense dice (rounded up). This mechanic allows the monster to strike with additional precision and power, turning the Hero's defensive strength into an offensive liability for them.
For example: If the Hero has 5 White Defense dice, the Cleave bonus would be calculated as 5 ÷ 2 = 2.5, rounded up to 3 additional Attack bonus. This makes Cleave a fearsome ability for monsters that excel at exploiting heavily defensive opponents.p