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(Created page with "{{Template:CCVV Header}} ==Equipment== Treasure represents the rewards discovered during the Hero’s journey, often found in the depths of dungeons, hidden vaults, or as spoils of victory after defeating a powerful foe. To determine what treasure your Hero acquires, roll on the Treasure Table specific to your Hero’s class. Each class has unique treasure options tailored to their skills and role, ensuring rewards feel meaningful and relevant to their abilities. After...")
 
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{{Template:CCVV Header}}
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==Equipment==
==Random Item by Class==
Treasure represents the rewards discovered during the Hero’s journey, often found in the depths of dungeons, hidden vaults, or as spoils of victory after defeating a powerful foe. To determine what treasure your Hero acquires, roll on the Treasure Table specific to your Hero’s class. Each class has unique treasure options tailored to their skills and role, ensuring rewards feel meaningful and relevant to their abilities.
The Random Item Table provides a method for generating unique and class-specific items for Heroes. Each Hero class has its own dedicated table, filled with treasures that cater to their unique strengths, abilities, and playstyle. This ensures that items found during an adventure feel tailored to the Hero and enhance their role in the party.


After determining the type of treasure, roll on the Item Properties Table to see if the treasure has any special traits, such as enchantments, unique materials, or other notable features. This process adds an extra layer of excitement and unpredictability to treasure discovery, making each find unique and potentially game-changing. Treasure not only enhances the Hero’s capabilities but also serves as a tangible marker of their progress and accomplishments.
To use the table, simply select the Hero’s class and roll the appropriate dice as specified for the Random Item Table. The result determines the item the Hero discovers. These items can range from weapons and armor to magical trinkets, tools, or consumables relevant to the Hero's skills. For example:
 
*A fighter might discover a sturdy battle axe or reinforced plate armor.
*A rogue might uncover a pair of enchanted daggers or a cloak that enhances stealth.
*A wizard might stumble upon an ancient spellbook or a staff humming with magical energy.
 
After determining the item, additional rolls on optional Item Properties Tables may reveal extra details, such as enchantments, elemental affinities, or unique crafting materials. This ensures that no two items feel the same, adding a sense of wonder and personalization to the Hero’s equipment.


==Step 1 Roll for Base Item Slot Type==
==Step 1 Roll for Base Item Slot Type==

Latest revision as of 15:54, 10 November 2024

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Random Item by Class

The Random Item Table provides a method for generating unique and class-specific items for Heroes. Each Hero class has its own dedicated table, filled with treasures that cater to their unique strengths, abilities, and playstyle. This ensures that items found during an adventure feel tailored to the Hero and enhance their role in the party.

To use the table, simply select the Hero’s class and roll the appropriate dice as specified for the Random Item Table. The result determines the item the Hero discovers. These items can range from weapons and armor to magical trinkets, tools, or consumables relevant to the Hero's skills. For example:

  • A fighter might discover a sturdy battle axe or reinforced plate armor.
  • A rogue might uncover a pair of enchanted daggers or a cloak that enhances stealth.
  • A wizard might stumble upon an ancient spellbook or a staff humming with magical energy.

After determining the item, additional rolls on optional Item Properties Tables may reveal extra details, such as enchantments, elemental affinities, or unique crafting materials. This ensures that no two items feel the same, adding a sense of wonder and personalization to the Hero’s equipment.

Step 1 Roll for Base Item Slot Type

Step 2 Roll for Item Properties

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************