CCVV-8606: Difference between revisions
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No matter where in the room you stand, all seven silhouettes are facing you. You have not moved. They have not moved. And yet. | No matter where in the room you stand, all seven silhouettes are facing you. You have not moved. They have not moved. And yet. | ||
A book appears at the base of the statue circle | A book appears at the base of the statue circle, large, ancient, and open to a blank page. You did not see it arrive. A quill rests beside it. The ink in the quill is the same deep blue as the star Sirius on a clear August night. | ||
They are offering you a place in history. | They are offering you a place in history. | ||
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Write your name in the Alma Primis. The hero records their name on the blank page. The book closes and disappears. | Write your name in the Alma Primis. The hero records their name on the blank page. The book closes and disappears. | ||
'''The hero gains the [[Inscribed]] keyword.''' | '''The hero gains the [[:Category:Inscribed|Inscribed]] keyword.''' | ||
The Invisible Ones have noted you. They are watching to see whether you deserve the page. | The Invisible Ones have noted you. They are watching to see whether you deserve the page. | ||
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*Spare an enemy that had the hero at 1 HP | *Spare an enemy that had the hero at 1 HP | ||
When the hero performs a qualifying act, mark the quest complete on the hero sheet. The [[Inscribed]] keyword remains until the reward is collected in Town. | When the hero performs a qualifying act, mark the quest complete on the hero sheet. The [[:Category:Inscribed|Inscribed]] keyword remains until the reward is collected in Town. | ||
===Refusing the Quest=== | ===Refusing the Quest=== | ||
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''The Invisible Ones do not punish refusal. They simply note it. They have been playing this game for centuries. They can wait.'' | ''The Invisible Ones do not punish refusal. They simply note it. They have been playing this game for centuries. They can wait.'' | ||
===Reward | ===Reward: Chutzpah=== | ||
When the hero returns to Town with a completed [[Inscribed]] quest, the keyword is replaced by '''[[Chutzpah]]'''. | When the hero returns to Town with a completed [[:Category:Inscribed|Inscribed]] quest, the keyword is replaced by '''[[Chutzpah]]'''. | ||
'''Chutzpah''' is a keyword and a daily power. | '''Chutzpah''' is a keyword and a daily power. | ||
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Once per day, the hero may automatically pass one social roll or NPC reaction roll without rolling. The result is treated as a full success. This power refreshes each morning when the hero takes a standard rest action. | Once per day, the hero may automatically pass one social roll or NPC reaction roll without rolling. The result is treated as a full success. This power refreshes each morning when the hero takes a standard rest action. | ||
Chutzpah persists on the hero sheet until used | Chutzpah persists on the hero sheet until used; it does not expire on its own. It may be used once per day for as many days as the hero remains active. | ||
''Your name is in the book. The Seven saw to it that someone important heard about it first.'' | ''Your name is in the book. The Seven saw to it that someone important heard about it first.'' | ||
Latest revision as of 12:26, 27 June 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
The Alma Primis Opens
No matter where in the room you stand, all seven silhouettes are facing you. You have not moved. They have not moved. And yet.
A book appears at the base of the statue circle, large, ancient, and open to a blank page. You did not see it arrive. A quill rests beside it. The ink in the quill is the same deep blue as the star Sirius on a clear August night.
They are offering you a place in history.
Accepting the Quest
Write your name in the Alma Primis. The hero records their name on the blank page. The book closes and disappears.
The hero gains the Inscribed keyword.
The Invisible Ones have noted you. They are watching to see whether you deserve the page.
To complete the quest, the hero must perform one act before the adventure ends that is significant enough to be recorded. Examples of acts that qualify:
- Defeat a boss monster alone without using any Deity Powers
- Rescue all five Elite Destroyers in a single adventure
- Discover and complete a secret objective not listed in the mission goals
- Solve a puzzle room on the first attempt without backtracking
- Spare an enemy that had the hero at 1 HP
When the hero performs a qualifying act, mark the quest complete on the hero sheet. The Inscribed keyword remains until the reward is collected in Town.
Refusing the Quest
The hero may walk away from the open book. It disappears. Nothing happens.
The Invisible Ones do not punish refusal. They simply note it. They have been playing this game for centuries. They can wait.
Reward: Chutzpah
When the hero returns to Town with a completed Inscribed quest, the keyword is replaced by Chutzpah.
Chutzpah is a keyword and a daily power.
Once per day, the hero may automatically pass one social roll or NPC reaction roll without rolling. The result is treated as a full success. This power refreshes each morning when the hero takes a standard rest action.
Chutzpah persists on the hero sheet until used; it does not expire on its own. It may be used once per day for as many days as the hero remains active.
Your name is in the book. The Seven saw to it that someone important heard about it first.
Return to the Previous Table
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |