Cellar Wight: Difference between revisions
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(Created page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cellar Wight== Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. {{Template:Monster |Name = Cellar Wight |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +Cleave |AttRed...") |
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==Cellar Wight== | ==Cellar Wight== | ||
Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. | Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to. | ||
It also doesn't calm down. The longer a fight with it drags on, the angrier and more relentless it becomes, past the point any living thing would have flinched. | |||
{{Template:Monster | {{Template:Monster | ||
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|AttBlue = 0 | |AttBlue = 0 | ||
|AttPurple = 1 | |AttPurple = 1 | ||
|AttThreat = | |AttThreat = Undying Fury: at the start of each round it survives past the first, permanently add 1 Attack White Die for the rest of this combat. | ||
|DefWhite = 2 +[[Brace]] | |DefWhite = 2 +[[Brace]] | ||
|DefRed = 0 | |DefRed = 0 | ||
Latest revision as of 13:48, 16 July 2026
| Dicey Dangers, Primordial Periodical | Game by Joel Hills |
Cellar Wight
Unlike the mindless skeletons scattered through the cellar, something of the person remains in a Cellar Wight, enough to remember how to set a trap, enough to wait quietly in the dark for a better opening than the first one. It doesn't rush. It doesn't need to.
It also doesn't calm down. The longer a fight with it drags on, the angrier and more relentless it becomes, past the point any living thing would have flinched.
| Cellar Wight | Health 4 | ||||||
|---|---|---|---|---|---|---|---|
| Reaction | 0-2 Aggressive, 3-4 Hostile, 5+ Cautious | ||||||
| Attack | 2 +Cleave | 0 | 0 | 0 | 0 | 0 | 1 |
| Threat Undying Fury: at the start of each round it survives past the first, permanently add 1 Attack White Die for the rest of this combat. | |||||||
| Defence | 2 +Brace | 0 | 0 | 0 | 0 | 0 | 1 |
| Threat None | |||||||
| Keywords | Undead | ||||||