Summon Elemental: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Roll 1d6 !! Cold Prefix
! Roll 1d6 !! Elemental Summon
|-
|-
| '''1''' || Fire
| '''1''' || [[Fire Vespid]]
|-
|-
| '''2''' || Electric
| '''2''' || [[Electric Vespid]]
|-
|-
| '''3''' || Cold
| '''3''' || [[Cold Vespid]]
|-
|-
| '''4''' || Acid
| '''4''' || [[Acid Vespid]]
|-
|-
| '''5''' || Energy
| '''5''' || [[Energy Vespid]]
|-
|-
| '''6''' || Magic
| '''6''' || [[Magic Vespid]]
|}
|}


*Future: Make a Mind Skill Check to determine table of Elementals


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Conjuration]]
[[Category:Conjuration]]

Revision as of 15:46, 2 October 2021

Dicey Dangers, Core Rule Game by Joel Hills
UnderConstruction.png

Summon Elemental

xxxxx

Charge Use

May Summon an Elemental to help you in this combat or action

Roll 1d6 Elemental Summon
1 Fire Vespid
2 Electric Vespid
3 Cold Vespid
4 Acid Vespid
5 Energy Vespid
6 Magic Vespid
  • Future: Make a Mind Skill Check to determine table of Elementals
CoreRuleIcon.png