Dragon Breath: Difference between revisions
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==Charge Use== | ==Charge Use== | ||
Hero makes a [[Reflex]] [[Skill Check]] for each success Use a Threat Dice, and Roll on the Table below | |||
{| class="wikitable" | |||
! Threat Die Roll !! Result | |||
|- | |||
| '''1''' || Add 3 Threat Die to your Treat Pool | |||
|- | |||
| '''2''' || Add 2 Threat Die to your Treat Pool | |||
|- | |||
| '''3''' || Add 1 Threat Die to your Treat Pool | |||
|- | |||
| '''4''' '''5''' '''6''' || add 2 [[File:Dice-Red-Icon.png|40px]] Red, [[File:Dice-Orage-Icon.png|40px]] Orange, [[File:Dice-Yellow-Icon.png|40px]] Yellow, [[File:Dice-Green-Icon.png|40px]] Green, or [[File:Dice-Blue-Icon.png|40px]] Blue to an Weapon Item for one attack | |||
|} | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Destruction]] | [[Category:Destruction]] |
Revision as of 04:25, 15 October 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Dragon Breath
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Charge Use
Hero makes a Reflex Skill Check for each success Use a Threat Dice, and Roll on the Table below