Hysteria: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
(Created page with "{{Template:Core Rule Header}} {{Template:ToDo}} ==Hysteria== xxxxx ==Use== xxxxx {{Template:Core Rule Footer}} Category:Core Rule Category:Illusion")
 
Line 2: Line 2:
{{Template:ToDo}}
{{Template:ToDo}}
==Hysteria==
==Hysteria==
xxxxx
 
While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them.


==Use==
==Use==

Revision as of 04:48, 13 November 2021

Dicey Dangers, Core Rule Game by Joel Hills
UnderConstruction.png

Hysteria

While the sleeping spell can cast the monsters around them to sleep, the hysteria would force them to flee. When the spell is directed at the monster, they would start seeing a dark entity that hovers around the adventurer, meant to be their greatest fear. However, it is worth saying that this spell takes a lot of concentration and experience from the player, and it can also drain them totally. When effective, this spell can be their worst nightmare. However, when the caster would jumble up even a bit, it may not even be enough to disorient them.

Use

xxxxx


CoreRuleIcon.png