Category:Curious: Difference between revisions
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
==Curious== | ==Curious== | ||
They traverse the winds and sea, with eyes sparkling with wonder, anticipation, and curiosity. Millions of questions pop into their mind, as the change of the world shines across their eyes. They wish to stare off into the unknown, face the shadows, and unlock its mysteries. They test every possible situation in hopes of coming up with an answer, yet with each question comes a million more. While their quick and wandering mind does not belong on the battlefield, they still play quite an integral role in winning the war. | |||
{{Template:Core Rule Footer}} | |||
{{Template:Game Master Category}} | {{Template:Game Master Category}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Keyword]] | [[Category:Keyword]] | ||
[[Category:Alignment Trait]] | [[Category:Alignment Trait]] |
Revision as of 14:34, 28 January 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Curious
They traverse the winds and sea, with eyes sparkling with wonder, anticipation, and curiosity. Millions of questions pop into their mind, as the change of the world shines across their eyes. They wish to stare off into the unknown, face the shadows, and unlock its mysteries. They test every possible situation in hopes of coming up with an answer, yet with each question comes a million more. While their quick and wandering mind does not belong on the battlefield, they still play quite an integral role in winning the war.
Any links Below this line are for Game Master only, Click at your own Risk |