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==Heroism==
==Heroism==
There may be a time when our fears may get the better of us, where our hesitations would sound louder than our determination. However, there is no time for doubt in a hero's cause, especially when lives (or your life) are at stake. The spell of heroism may only affect you, but its effects would happen almost instantly. A shot of adrenaline would soar through your veins as you clench your fists. Suddenly, you feel like you could throw a thousand boulders at your enemy, or even cause an avalanche! The results may be as outlandish as this spell, but it will take a toll on you once it runs out. While the odds may be in your favor during the casting, it may go against you in the aftermath.
There may be a time when our fears may get the better of us, where our hesitations would sound louder than our determination. However, there is no time for doubt in a hero's cause, especially when lives (or your life) are at stake. The spell of heroism may only affect you, but its effects would happen almost instantly. A shot of adrenaline would soar through your veins as you clench your fists. Suddenly, you feel like you could throw a thousand boulders at your enemy, or even cause an avalanche! The results may be as outlandish as this spell, but it will take a toll on you once it runs out. While the odds may be in your favor during the casting, it may go against you in the aftermath.

Latest revision as of 16:04, 9 October 2021

Dicey Dangers, Core Rule Game by Joel Hills

Heroism

There may be a time when our fears may get the better of us, where our hesitations would sound louder than our determination. However, there is no time for doubt in a hero's cause, especially when lives (or your life) are at stake. The spell of heroism may only affect you, but its effects would happen almost instantly. A shot of adrenaline would soar through your veins as you clench your fists. Suddenly, you feel like you could throw a thousand boulders at your enemy, or even cause an avalanche! The results may be as outlandish as this spell, but it will take a toll on you once it runs out. While the odds may be in your favor during the casting, it may go against you in the aftermath.

Charge Use

Hero makes a Social Skill Check for each success add 1 to a Primary Attribute for a single test.

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