Call to Arms: Difference between revisions
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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Call to Arms== | ==Call to Arms== | ||
By casting the call to arms, adventurers would immediately feel as if their body and health had improved tenfold. Their reflexes would be much faster, seeming as if they had gotten hours of sleep before the actual combat. Their vision would be sharper, and their grip would be stronger. However, as fast as this improvement had come, it's also fast to fade away. The caster should use to strength to get away or win the fight in record time, else their weight would toll on them once again. | By casting the call to arms, adventurers would immediately feel as if their body and health had improved tenfold. Their reflexes would be much faster, seeming as if they had gotten hours of sleep before the actual combat. Their vision would be sharper, and their grip would be stronger. However, as fast as this improvement had come, it's also fast to fade away. The caster should use to strength to get away or win the fight in record time, else their weight would toll on them once again. | ||
==Use== | ==Charge Use== | ||
Hero makes a [[Social]] [[Skill Check]] Check the success and the table below for the results for your next combat. | |||
{| class="wikitable" | |||
! [[Social]] [[Skill Check]] !! Creates a light source | |||
|- | |||
| '''1''' or '''2''' or '''3'''|| [[Body]] +1, [[Reflex]] +1, [[Health]] +2 | |||
|- | |||
|'''4''' or '''5''' or '''6''' || [[Body]] +2, [[Reflex]] +2, [[Health]] +4 | |||
|- | |||
| '''7''' or '''8''' or '''9''' || [[Body]] +3, [[Reflex]] +3, [[Health]] +6 | |||
|- | |||
| '''10+''' || [[Body]] +4, [[Reflex]] +4, [[Health]] +8 | |||
|} | |||
Latest revision as of 07:01, 29 January 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Call to Arms
By casting the call to arms, adventurers would immediately feel as if their body and health had improved tenfold. Their reflexes would be much faster, seeming as if they had gotten hours of sleep before the actual combat. Their vision would be sharper, and their grip would be stronger. However, as fast as this improvement had come, it's also fast to fade away. The caster should use to strength to get away or win the fight in record time, else their weight would toll on them once again.
Charge Use
Hero makes a Social Skill Check Check the success and the table below for the results for your next combat.
Social Skill Check | Creates a light source |
---|---|
1 or 2 or 3 | Body +1, Reflex +1, Health +2 |
4 or 5 or 6 | Body +2, Reflex +2, Health +4 |
7 or 8 or 9 | Body +3, Reflex +3, Health +6 |
10+ | Body +4, Reflex +4, Health +8 |