Turn Monsters: Difference between revisions

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==Turn Monsters==
==Turn Monsters==
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The beasts that lurk in both night and day are very difficult to control and face, especially in vulnerable times. The mages from the School of Restoration have crafted a spell that could cause fear and rattle amongst any threat surrounding them, whether beast or foe. They would turn away from the slightest rattle, and retreat as the vulnerable warriors appear to take shape of illusioned shadows they had never seen before. Beasts will scream. Monsters will hide. However, illusions and feelings run out in time, depending on the power of the caster, and as such, the spell would require speed and accuracy as well.


==Use==
==Use==

Revision as of 15:59, 26 February 2022

Dicey Dangers, Core Rule Game by Joel Hills
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Turn Monsters

The beasts that lurk in both night and day are very difficult to control and face, especially in vulnerable times. The mages from the School of Restoration have crafted a spell that could cause fear and rattle amongst any threat surrounding them, whether beast or foe. They would turn away from the slightest rattle, and retreat as the vulnerable warriors appear to take shape of illusioned shadows they had never seen before. Beasts will scream. Monsters will hide. However, illusions and feelings run out in time, depending on the power of the caster, and as such, the spell would require speed and accuracy as well.

Use

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