Protection from Monsters: Difference between revisions
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==Protection from Monsters== | ==Protection from Monsters== | ||
Monsters celebrate at the sight or scent of fear. They feed off of the screams of the vulnerable and latch onto those who wander alone. However, there is a way to walk through caves and lone trails without the risk of getting attacked. This spell, that has been fashioned more recently, is utilized as a way to repel monsters with a scent of a much larger creature. The stench and shadow would only be visible to those who hold ill-will against the caster, and are not of human or humanoid descent. | Monsters celebrate at the sight or scent of fear. They feed off of the screams of the vulnerable and latch onto those who wander alone. However, there is a way to walk through caves and lone trails without the risk of getting attacked. This spell, that has been fashioned more recently, is utilized as a way to repel monsters with a scent of a much larger creature. The stench and shadow would only be visible to those who hold ill-will against the caster, and are not of human or humanoid descent. | ||
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The spell could be casted on an individual or on groups of people. However, its time limit would differ based on the number of people the spell is directed to, and as such, would require multiple casters to keep the spell strong and intact. While it may not require more focus like the other spells, it does require more strength from the caster, which may be difficult for beginners or the newly initiated. | The spell could be casted on an individual or on groups of people. However, its time limit would differ based on the number of people the spell is directed to, and as such, would require multiple casters to keep the spell strong and intact. While it may not require more focus like the other spells, it does require more strength from the caster, which may be difficult for beginners or the newly initiated. | ||
==Use== | ==Charge Use== | ||
Hero makes a [[Body]] [[Skill Check]] for every success gain 1 success for defence rolls this combat. | |||
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[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Restoration]] | [[Category:Restoration]] |
Latest revision as of 02:36, 21 March 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Protection from Monsters
Monsters celebrate at the sight or scent of fear. They feed off of the screams of the vulnerable and latch onto those who wander alone. However, there is a way to walk through caves and lone trails without the risk of getting attacked. This spell, that has been fashioned more recently, is utilized as a way to repel monsters with a scent of a much larger creature. The stench and shadow would only be visible to those who hold ill-will against the caster, and are not of human or humanoid descent.
The spell could be casted on an individual or on groups of people. However, its time limit would differ based on the number of people the spell is directed to, and as such, would require multiple casters to keep the spell strong and intact. While it may not require more focus like the other spells, it does require more strength from the caster, which may be difficult for beginners or the newly initiated.
Charge Use
Hero makes a Body Skill Check for every success gain 1 success for defence rolls this combat.