Remove Curse: Difference between revisions

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*[[Disease]]
*[[Disease]]
*[[Fear]]
*[[Fear]]
*[[Lycanthropy]]
*[[Poisoned]]
*[[Poisoned]]
*[[Turned to Stone]]
*[[Turned to Stone]]

Revision as of 17:36, 21 January 2023

Dicey Dangers, Core Rule Game by Joel Hills

Remove Curse

Curses have been the bane of humanity ever since it had prospered. While some of these curses offer more minimal expenses like popping boils and twitchy limbs, others include a much greater sacrifice for the entire nation. Farmers had their crops die with every pomegranate that falls to the ground. Men had to live their entire lives with a face so horrifying they are locked up in cells. Women would have to sacrifice their tongues, cursed to never speak again. Curses have ruined lives, but only a few know how to reverse it.

While it may appear to be a simple spell, it requires so much focus, precision, and willpower from the caster. Not only should they be knowledgeable of what to remove, but also be able to maneuver around the jinxes the curse could set off. It is like picking a lock, only where every twist could ultimately end the victim’s life. Only advanced and expert mages from the School of Restoration would be able to perform such a feat. It also takes a lot of energy and time from the caster, depending on the curse being removed. However, casters should beware of the risks involved. If the spell had not been done right, the curse might ricochet onto the caster themselves.

Charge Use

Remove a Curse from the following list from your Hero

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