Marisol Kane: Difference between revisions
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Marisol catches sight of you and immediately starts narrating, whatever you're doing becomes, in her telling, a feat worth remembering, gestures and all, an audience of exactly nobody not stopping her in the slightest. | Marisol catches sight of you and immediately starts narrating, whatever you're doing becomes, in her telling, a feat worth remembering, gestures and all, an audience of exactly nobody not stopping her in the slightest. | ||
Once per day, [[File:Time-Icon.png|40px]] let Marisol narrate. | Once per day, [[File:Time-Icon.png|40px]] let Marisol narrate. She finishes with a flourish and hands you a small bottle like it's a prop from the story. "Take this, every hero needs a flask." {{Template:ComboItem |Element = |Material = |Attribute = [[Buddy]] |Base = [[Potion]] |Spell = }} Her flair rubs off, just a little. | ||
{{Template:Back}} | {{Template:Back}} | ||
Latest revision as of 14:33, 15 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Marisol Kane
Marisol Kane has bright red hair and absolutely no interest in being unnoticed, a combination that makes her impossible to miss in a crowd of the pass's orphan kids and easy to hear from well before you see her. She narrates. Everything. Walking to the well is an expedition, finding a good stick is a triumph, and she'll tell you about either one at considerably more length and drama than either deserves, complete with gestures.
She loves her friends fiercely and throws herself into their defense without a second's hesitation, which is either brave or reckless depending entirely on how the day goes. Her stories about her own past exploits grow taller every time she tells them, and everyone in earshot has learned to just let her have it. Beneath all the noise and flair, she genuinely believes, completely and without irony, that she and her friends are destined for something bigger than this pass. She's not wrong to hope so. She's just louder about it than anyone else would be.
Actions
Marisol's Narration
Marisol catches sight of you and immediately starts narrating, whatever you're doing becomes, in her telling, a feat worth remembering, gestures and all, an audience of exactly nobody not stopping her in the slightest.
Once per day,
let Marisol narrate. She finishes with a flourish and hands you a small bottle like it's a prop from the story. "Take this, every hero needs a flask." Buddy Potion Her flair rubs off, just a little.
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |