Courage: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
(Created page with "{{Template:Core Rule Header}} {{Template:ToDo}} ==Courage== xxxxx ==Use== xxxxx {{Template:Core Rule Footer}} Category:Core Rule Category:Illusion")
 
Line 2: Line 2:
{{Template:ToDo}}
{{Template:ToDo}}
==Courage==
==Courage==
xxxxx
The illusion of courage would always be better than the reality of fear.
 
Courage can be irrational when misused, but it can also lead to many risk-taking acts that could change the tides of war. One would need a little bit of fearlessness in their system when they'd come face to face with what seems to be an undefeatable entity. By increasing one's courage, one would feel less threatened by their opponents. However, while a simple spell, this may sometimes lead to many impulsive decisions that can lead to failure, so do pace yourself.


==Use==
==Use==

Revision as of 14:51, 12 November 2021

Dicey Dangers, Core Rule Game by Joel Hills
UnderConstruction.png

Courage

The illusion of courage would always be better than the reality of fear.

Courage can be irrational when misused, but it can also lead to many risk-taking acts that could change the tides of war. One would need a little bit of fearlessness in their system when they'd come face to face with what seems to be an undefeatable entity. By increasing one's courage, one would feel less threatened by their opponents. However, while a simple spell, this may sometimes lead to many impulsive decisions that can lead to failure, so do pace yourself.

Use

xxxxx


CoreRuleIcon.png