Call to Arms: Difference between revisions
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By casting the call to arms, adventurers would immediately feel as if their body and health had improved tenfold. Their reflexes would be much faster, seeming as if they had gotten hours of sleep before the actual combat. Their vision would be sharper, and their grip would be stronger. However, as fast as this improvement had come, it's also fast to fade away. The caster should use to strength to get away or win the fight in record time, else their weight would toll on them once again. | |||
==Use== | ==Use== |
Revision as of 04:46, 13 November 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Call to Arms
By casting the call to arms, adventurers would immediately feel as if their body and health had improved tenfold. Their reflexes would be much faster, seeming as if they had gotten hours of sleep before the actual combat. Their vision would be sharper, and their grip would be stronger. However, as fast as this improvement had come, it's also fast to fade away. The caster should use to strength to get away or win the fight in record time, else their weight would toll on them once again.
Use
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