Fire Enchanter: Difference between revisions
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==Charge Use== | ==Charge Use== | ||
{| class="wikitable" | |||
! [[Mind]] [[Skill Check]] !! Fire Prefix | |||
|- | |||
| '''1''' or '''2''' || {{Template:Burning}} | |||
|- | |||
| '''3''' or '''4''' || {{Template:Fiery}} | |||
|- | |||
| '''5''' or '''6''' || {{Template:Pyric}} | |||
|- | |||
| '''7''' or '''8''' || {{Template:Fuming}} | |||
|- | |||
| '''9''' or '''10''' || {{Template:Flaming}} | |||
|- | |||
| '''11+''' || {{Template:Seething}} | |||
|} | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Enchanting]] | [[Category:Enchanting]] |
Revision as of 18:03, 16 November 2021
Dicey Dangers, Core Rule | Game by Joel Hills |
Fire Enchanter
Fire is one of the most offensive and defensive elements known to mankind, and enchanting it to your weapons and armor can make you an all-living flame yourself. However, its enhancements would only last for a short time depending on the magic you've instilled into its composition, so use your time wisely. Fire, while a powerful element to utilize, can be the most dangerous foe you've ever witnessed.
Charge Use
Mind Skill Check | Fire Prefix | ||||
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1 or 2 |
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3 or 4 |
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5 or 6 |
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7 or 8 |
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9 or 10 |
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11+ |
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