Fire Enchanter: Difference between revisions

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==Charge Use==
==Charge Use==


 
{| class="wikitable"
! [[Mind]] [[Skill Check]] !! Fire Prefix
|-
| '''1''' or '''2''' || {{Template:Burning}}
|-
| '''3''' or '''4''' || {{Template:Fiery}}
|-
| '''5''' or '''6''' || {{Template:Pyric}}
|-
| '''7''' or '''8''' || {{Template:Fuming}}
|-
| '''9''' or '''10''' || {{Template:Flaming}}
|-
| '''11+''' || {{Template:Seething}}
|}


{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Enchanting]]
[[Category:Enchanting]]

Revision as of 18:03, 16 November 2021

Dicey Dangers, Core Rule Game by Joel Hills
UnderConstruction.png

Fire Enchanter

Fire is one of the most offensive and defensive elements known to mankind, and enchanting it to your weapons and armor can make you an all-living flame yourself. However, its enhancements would only last for a short time depending on the magic you've instilled into its composition, so use your time wisely. Fire, while a powerful element to utilize, can be the most dangerous foe you've ever witnessed.

Charge Use

Mind Skill Check Fire Prefix
1 or 2
Burning Dice-Red-Icon.png ElementReplace.png 1 ElementAdd.png 0
3 or 4
Fiery Dice-Red-Icon.png ElementReplace.png 2 ElementAdd.png 0
5 or 6
Pyric Dice-Red-Icon.png ElementReplace.png 0 ElementAdd.png 1
7 or 8
Fuming Dice-Red-Icon.png ElementReplace.png 1 ElementAdd.png 1
9 or 10
Flaming Dice-Red-Icon.png ElementReplace.png 2 ElementAdd.png 1
11+
Seething Dice-Red-Icon.png ElementReplace.png 0 ElementAdd.png 2
CoreRuleIcon.png